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Amnesia Collection: The Secrets and Easter Eggs You Might Have Missed



Review reads like it was written by someone who plays horror games for the exact same reasons the let's play community did back when TDD first blew up. 70% of the review is mechanics when only one of the three titles (" ") uses these mechanics more than 20% of the time (and even then, the entire mid-section of TDD is near-devoid of anything that isn't strictly light puzzles and lore building). No reference to just how impressive the narrative elements stack up to this day (particularly in AMFP, which got a cursory "immersive" tag in this review; ironic given you did note the types of games The Chinese Room has been involved with). No reference to the fact every mechanic considered revolutionary in TDD existed in prior Frictional titles, namely the Penumbra franchise. No reference to the fact the let's play community didn't have any horror games to latch onto when it first started its rapid expansion; TDD wasn't a revolution for horror so much as the let's play community used it as a battering ram to create the jumpscare montage landscape it so desired. It's not like they had many other choices at the time. I'd imagine NL limits wordcounts for reviews but it's honestly a shame this collection netted a writeup as vapid as the YouTube comments smattered across let's play episodes for the individual titles.


Amnesia: CollectionRelease posterDeveloper(s)Frictional GamesThe Chinese RoomPublisher(s)Frictional GamesDesigner(s)Thomas GripJens NilssonDan PinchbeckPeter HowellAndrew CrawshawPatrik DekhlaProgrammer(s)Thomas GripLuis Rodero MoralesMaarten DemeyerPeter WesterArtist(s)Marcus JohanssonMarc NicanderSindre GrønvollBrady JonesWesley TackAaron CliffordWriter(s)Mikael HedbergDan PinchbeckComposer(s)Mikko TarmiaJessica CurryEngineHPL 2Platform(s)PlayStation 4Xbox OneNintendo SwitchReleasePlayStation 4WW: 22 November 2016Xbox OneWW: 28 September 2018Nintendo SwitchWW: 12 September 2019Genre(s)Survival HorrorMode(s)Single PlayerContent ratingPEGI 16ESRB MatureAmnesia: Collection is a collection consisting of two previous games of the series, including Amnesia: The Dark Descent and its Justine DLC, and Amnesia: A Machine for Pigs. It was first released on November 22, 2016 for the PlayStation 4.




Amnesia Collection



The collection was first announced for PS4 by Frictional Games on October 19, 2016, with a very unique trailer consisting entirely of footage taken from early YouTube "Let's Plays" of Amnesia: The Dark Descent. The Frictional Games team later clarified a few things about the collection in a blog post on their website on October 21.


On August 27, 2018, Frictional Games teased on Twitter that the collection would be released on Xbox One in the near future, mentioning that more information regarding this would be released on September 7. Microsoft released a news update on August 25 with a preliminary release date set at August 31, however this was later removed with a notice citing more information to be available regarding the release shortly.


I've played amnesia the dark descent and a machine for pigs on pc. Both games made me realize/confirm I am not good with scary games lol. I'll download it and consider trying soma XD. The sound is amazing on these games I still remember the extreme feeling of paranoia in the first game from repeatedly hearing footsteps behind me slowly getting closer. That was like right in the beginning of the game too :/. For best results play in the dark with some decent headphones


Originally released independently via online distribution, the game has since been published in retail by 1C Company in Russia and Eastern Europe, as well as THQ in North America.[5][6][7] A collection of five short stories set in the world of Amnesia, written by Mikael Hedberg and illustrated by the game's concept artists, was also made available.[8] In addition, the game's soundtrack is available for purchase and a free content expansion Justine has been released, as well as many fan-made expansions and stories for its unique "Custom Story" game mode.[9]


To maximize the production of vitae, the victims were forced to consume a potion that induced amnesia, so that they could never grow accustomed to their torment. Unbeknownst to Daniel, application of vitae to the orb further enraged the Shadow in addition to briefly repelling it, sealing his eventual doom. Increasingly desperate to escape the Shadow, Daniel became sadistic in his attempts to harvest vitae, and accidentally killed an escaping prisoner, a young girl, in a fit of rage. Following the final ritual, Alexander sensed Daniel's guilt and declining faith in him and left him for dead as a result. Realizing how Alexander had manipulated him, Daniel swore revenge and swallowed an amnesia potion in order to overcome his paralyzing guilt.


The player takes control of an unnamed woman, who awakens with amnesia in a dungeon cell. A phonograph in the cell contains a recording by a woman named Justine, who tells the unnamed woman that she is the subject of a psychological test. The woman must overcome three puzzles to escape the dungeon. In each, she has the option of simply abandoning the puzzle and walking away, but doing so will cause an innocent victim to die. She is also pursued by the Suitors, three monstrous characters who turn out to be Justine's former paramours, now twisted by physical and psychological torture. After surviving the puzzle sections, the woman discovers a phonograph dangling from the ceiling, which causes the walls of the chamber to close in and threaten to crush the woman. She passes out, but awakens unharmed and begins to congratulate herself. The woman is Justine, who staged the entire experiment to see if she still had any compassion for humanity within herself. The ending sequence's dialogue differs depending on the number of people Justine had rescued.


Justine does away with the more supernatural elements found in The Dark Descent. Waking up with no recollection of who you are, the player must undergo a series of Saw-like trials, with the easy route leading to the deaths of those you find trapped along the way, and the hard way requiring solving a series of puzzles while avoiding being killed by creatures that want nothing more than to do just that. It presents a sense of terror by putting impending doom on top of puzzle solving. Much like The Dark Descent, you learn more about yourself throughout the campaign, and despite its brief nature, I felt it a much more engaging narrative than the original game, though it does lack some of the same sanity bending moments of the original.


The collection contains three Amnesia titles: The Dark Descent, A Machine For Pigs, and Justine. Experience the horror that kickstarted the Let's Play revolution; be immersed in three living nightmares that will chill you to the core.


(Disclaimer: The review originally stated that there is no additional bonus content in the game. There is, however, developer commentary for the Dark Descent, but this was a feature of the game shortly after its release in 2010. We regret the error, but stand by our assertion that this 2016 collection would have benefitted from additional fan service).


The Amnesia: Collection joins the somewhat small collection of Nintendo Switch games that offer an immersive, first-person horror experience. Despite being almost a decade old, the feelings of dread and doom still remain at the forefront of the user experience. It might not be perfect because of the controls, but it is still an outstanding addition to game library of any lover of the horror genre.


Disclosures: Amnesia: The Dark Descent is developed by Frictional Games and Amnesia: A Machine For Pigs is developed by The Chinese Room and Frictional Games. Both are published by Frictional Games. This collection is currently available on Playstation 4. This copy of the game was obtained via Publisher and reviewed on the PS4. Approximately 12 hours of play were devoted to the single-player modes, and each game was completed once. There are no multiplayer modes.


Deaf & Hard of Hearing Gamers: I would not recommend any game in this collection for deaf or hard-of-hearing gamers. Sound design is important and often tips the player off to enemy locations and scary moments. No visual aids exist on the screen to accommodate these audio cues. Both titles can be played with no sound, but they might be more difficult and less atmospheric.


The Dark Descent, the main draw in the collection, follows amnesiac Daniel as he makes his way through Brennenburg Castle. Gradually Daniel realizes that his amnesia is purposeful, perhaps even self-inflicted, and that he must journey to the depths of the castle to uncover the truth.


Dazzling Tumbaga from the Americas, mythical Corinthian Bronze, mysterious Shakudo ... The precious metal alloys of the ancient past, now extinct or hidden in remote museum rooms.Metal Amnesia is an artistic / archaeological project that recreates the colors of ancient metals as a form of makeup, giving them a new, shiny life.The eyeshadows of the Metal Amnesia by Neve Cosmetics collection have a new formula, created to enhance every single reflection with a malleable and evanescent texture: a crossover between loose powder and mousse, soft to the touch and sparkling in the light.


Frictional Games has announced via YouTube that the Amnesia Collection is available to play on the Nintendo Switch, today. This mighty collection includes Amnesia: The Dark Descent and the expansion Amnesia: Justine. It also includes Amnesia: A Machine for Pigs. The company also released a launch trailer which you can watch below. 2ff7e9595c


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